Valkyrie Profile: Covenant of the Plume - Nintendo DS. Destiny by sinner sought. Tragedy by power wrought. The origins of a cult classic are revealed in Valkyrie Profile: Covenant of the Plume, the third entry in the critically acclaimed Valkyrie Profile series. Wylfred was but a boy when the valkyrie claimed his father’s soul and sealed his family's fate. In the agony of the aftermath the boy swore revenge, and now for the man, the time has come to reap it.
To the valiant she comes, and so to the battlefield he goes. Development studio tri- Ace returns to craft a gameplay experience that boasts a captivating storyline with ties to Norse mythology and a familiar yet refreshing battle system enhanced with deeper strategic elements.
Release Date: March 1. MSRP: 3. 9. 9. 9 USDT for Teen: Fantasy Violence, Mild Language, Mild Suggestive Themes.
Lenneth in Valkyrie Profile: Covenant of the Plume. A different Lenneth Valkyrie from the Lenneth in the later games is loyally performing her mission on Midgard. Metacritic Game Reviews, Valkyrie Profile: Lenneth for PSP, Asgard, the realm of the gods, remains locked in an eternal struggle between the benevolent Aesir and the. Metacritic Game Reviews, Valkyrie Profile 2: Silmeria for PlayStation 2, Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The. IGN is the Valkyrie Profile: Covenant of the Plume (NDS) resource with reviews, wikis, videos, trailers, screenshots, cheats, walkthroughs, previews, news and release. Where’s My Sequel? – Valkyrie Profile. To understand why we need a new Valkyrie Profile. I consider the last true Valkyrie Profile game to be Valkyrie. Valkyrie Profile (ヴァルキリープロファイル, Varukirī Purofairu?) is a role-playing video game developed by tri-Ace and published by Enix (now Square Enix.
Valkyrie Profile - Wikipedia, the free encyclopedia. Valkyrie Profile(гѓґг‚Ўгѓ«г‚гѓЄгѓјгѓ—гѓгѓ•г‚Ўг‚¤гѓ«,Varukir. Д« Purofairu?) is a role- playing video gamedeveloped by tri- Ace and published by Enix (now Square Enix) for the Play. Station. It was released on December 2. Japan and on August 2.
North America. Valkyrie Profile follows the valkyrie Lenneth as she travels through Midgard, collecting souls to serve either as einharjar or her personal companions for the upcoming Ragnarok, and trains them by fighting monsters and performing additional quests. As she journeys, she learns more about her original human life, removed from her memory upon becoming a valkyrie. The game was both a commercial and critical success; it sold over 7. Valkyrie Profile sparked an enhancedport of the game was released for the Play.
Valkyrie Profile's battles occupy a weird sort of niche in between the. Valkyrie actually seems to use a combination. unfamiliar new game.
Station Portable in 2. Valkyrie Profile: Lenneth.
It also led to two other games in the Valkyrie Profile series: a 2. Play. Station 2 prequel, titled Valkyrie Profile 2: Silmeria, released in 2. Japan and North America and 2. Europe, and another prequel titled Valkyrie Profile: Covenant of the Plume, released for the Nintendo DS in Japan in 2. March 1. 7, 2. 00. North America and on April 3, 2.
PAL regions. Gameplay[edit]Dungeon exploration plays more like a platform game than a traditional RPG, with Lenneth Valkyrie the only visible character and capable of jumping, sliding, swinging her sword, and shooting ice crystals. Ice crystals can make temporary steps and freeze enemies and are used for solving many puzzles. Upon contact with an unfrozen enemy, an RPG- style battle begins. Enemies are visible and attacking them gives Lenneth a first attack advantage in combat.
Lenneth can also engage an enemy in battle by coming into contact with them; in this case, there is a 5. Travel on the world map occurs in a 3. D third- person perspective, with Lenneth flying in the skies over Midgard. Pressing the Start button allows her to perform a "Spiritual Concentration," which reveals new dungeons, cities and towns, and recruitable einherjar. When entering a city or town, the game switches to a 2. D profile view and Lenneth will disguise herself as a human, allowing her to interact with inhabitants without drawing attention to herself.
Much of the game consists of Lenneth locating and recruiting new einherjar (with cut- scenes of the circumstances of their deaths), training them, and determining if and when to send them to Valhalla to fight alongside with the Г†sir. Character development for most of einherjar consists of their "death scenes," which are often dramatic and highly emotional and often steeped in symbolism and metaphors, and dialogue between them and the Gods while in Valhalla. Each einherjar has a Hero Value, a number representing their usefulness in Valhalla, and Lenneth must send einherjar with the proper hero values and skills to survive in Valhalla and keep Odin and Freya satisfied. The game is divided into eight chapters, each with different quests, dungeons, and items available.
Each chapter is further divided into periods, depending on the difficulty (1. Easy, 2. 4 in Normal, and 2. Hard). Visiting towns, dungeons, and recruiting einherjar use up periods, requiring that the player budget their available time. Once the periods in a chapter are up, the Sacred Phase begins, in which Lenneth returns to Asgard and Freya updates her on the status of the war with the Vanir and the fate of her einherjar in Valhalla.
It also has a group experience system: battle experience is divided among the active party members, but experience points obtained from dungeon exploration such as solving puzzles and completing dungeons are banked for division among party members at the player's discretion. There are three difficulty levels: Easy, Normal, and Hard, with different available einherjar, dungeons, quests, as well as three different endings. The "B" and "C" endings can be achieved in any difficulty level, while the "A" ending, which completes the entire story, is only available with the completion of certain tasks in the normal and hard difficulties.
Also, the Seraphic Gate is only fully accessible in Hard. Valkyrie Profile has a unique turn- based battle system. The two sides wage battle during alternate turns, with the whole party sharing one turn and able to attack simultaneously during that turn. Each enemy is given their own turn and do not combine attacks with one another. Each of the party members is assigned to one of the buttons on the controller (Square, Triangle, Circle, or Cross).
Pressing the corresponding button on the player's turn orders that character to attack. Fighters have three character- specific attacks each turn, though weapons can limit how many they can use. Mages cast their preset offensive spells, which builds up their CT (Charge Time). Charge Time replaces MP, decreases slowly on its own, and prevents casting spells when above 0.
While a mage's CT decreases, they cannot perform any actions, though there are skills that allow exceptions to this. Stringing attacks together produces combos that prevent a target from defending or recovering, yield Magic Crystals and Fire Gems that increase experience and reduce CT, and add to the Hit Gauge. When the Hit Gauge reaches 1. Hit Gauge may perform a special attack ("Purify Weird Soul") that causes great damage and refills the Hit Gauge, possibly allowing another character to use their Purify Weird Soul. Using a Purify Weird Soul causes CT to rise, so characters must wait several turns before they can perform another one. Fighters have unique Purify Weird Souls. Mages use either multi- hit versions of their selected spells or Great Magic, elaborate versions of their selected spells that strike all enemies.
Only certain scepters allow the use of Great Magic; human- forged Great Magic- capable scepters have a high chance of breaking with such use, and unbreakable ether- coated ones are extremely rare. Damage is not capped so the party may attack an enemy until they no longer have any available moves rather than being limited to the total HP (health points) of the target.
At the beginning of each battle, Lenneth summons her einherjar to combat. As she is needed to keep them materialized, if Lenneth is defeated in combat, she must be revived within three turns or the party will be defeated.
Lenneth is also the only character who cannot be voluntarily removed from the party at any point in the game. At the beginning of each chapter, Lenneth receives a certain number of materialize points from Freya based on her previous performance.
Materialize points can be transmutated into items and equipment and vice versa. Six weapon types are present: Light Sword, Heavy Sword, Katana, Lance, Bow, and Staff, corresponding to the six types of characters: light warrior, heavy warrior, samurai, lancer, archer, and mage. Most characters will only be able to equip their specified type of weapon (though some swords can be used by light and heavy warriors and samurai) and only certain weapons allow them to perform all three of their attacks (or Great Magic in the case of mages). Lenneth is the exception; she can equip both swords and bows and her Purify Weird Soul, Nibelung Valesti, changes accordingly.
Some weapons run the risk of breaking with each use. In the village of Coriander, a 1. Platina lives with her cruel parents. The village falls upon hard times and her friend Lucian finds out that her parents are going to sell her into slavery.
The two run away, but accidentally wander into the Weeping Lily Meadow. There, Platina inhales the toxic pollen and dies in Lucian's arms.[2]Lenneth Valkyrie awakens in Asgard and is tasked by the god Odin and goddess Freya with recruiting einherjar for their war with the Vanir and the coming of Ragnarok. She undergoes several quests to do so, fighting alongside various warriors and others in order to take them after they die. While some of the dead are accepted as einherjar by Odin and Freya, others are rejected, and remain with Lenneth to fight alongside her.[2]Lenneth eventually meets Lucian, who grew up to become a poor thief in Gerabellum.
He notices that Lenneth resembles the silver- haired Platina, though Lenneth does not know who Platina is. Lucian later becomes an einherjar when he is killed by soldiers cleaning up the slums. Before he is sent to Valhalla, Lucian takes Lenneth to Coriander and the Weeping Lily Meadow, telling her he still loves Platina. Lenneth tells him to forget about her and kisses him before she sends him to Valhalla, but Lucian continues to brood upon Lenneth and Platina. Although Lenneth laments that love between mortals and gods is not possible after his departure, she states that she hopes he lives so they may meet again.[2]Meanwhile, in Valhalla, Lucian learns that Valkyries "sleep" in Midgard, reincarnating in Asgard upon their human deaths.
However, Odin and Freya seal their memories, as they might interfere with their Valkyrie duties. The Г†sir Loki tells Lucian that the Water Mirror can be used to contact the Valkyrie, though it is forbidden for anyone besides Odin to use. Lucian does so anyway and gives Lenneth an earring, telling her she will know where to find its match, but Lenneth is angry at him for his disobedience. Loki uses the distraction to steal the Dragon Orb and kills Lucian, using him as a scapegoat to cover his theft. When Lenneth returns to Asgard, Freya tells her of the Dragon Orb's theft and Lucian's death.[2]Lenneth finds the other earring at Platina's grave in the Weeping Lily Meadow, and her memories as Platina return. Sensing that the seal is broken, Odin performs the Sovereign's Rite, transmigrating Lenneth's soul and summoning Hrist.
Hrist takes control of the Valkyrie's body and tries to destroy her companions Arngrim and Mystina, who refuse to serve her, but Lenneth intervenes. The blast shatters Lenneth's soul and Mystina crystallizes the fragments to prevent them from dissipating.